Saturday, 17 March 2018

Grelox, PC Engine and other plans for 2018

Here's the latest on my various projects, it's been a long time since the last update but hopefully I'll get into the habit of more regular updates.

Inferno is done and out, physical copies are due in the Aetherbyte store very soon. Some have already been dispatched to Beep.

Grelox is a continuing saga of changes, cancellations and delays ever since it started out as something called Apothecary for the PC Engine. But I'm back working on it now for Windows. Programming is an annoying distraction for me because I enjoy the graphics, game and level design much more. However, the main gameplay elements are all in place so the bulk of the heavy lifting is sorted. Tasks now involve coming up with all the enemies & hazards, mapping everything and converting a lot of the MSX style art into the new Master System style that I'm using. Here's one of the recoloured baddies.




I'm also in the early stages of another PC Engine related book. Not a second volume of Pixellence or PC Engine Gamer, but something more personal and unique. Details currently secret but I'll plod on with this as time allows. Ideally I'd like to have it released before the end of the year but it all depends on how things go.

We're between projects now at Aetherbyte. Of course we have plans (too many), but I cant reveal them. But to throw you a bone, here's a drawing of something.

Finally, I've got a new freshly styled issue of ZX Spectrum Gamer 90% complete and ready to go. This will be a special issue, containing an exclusive brand new game called Aeon. The game is split over several tapes and tells a story with the aid of illustrated cut scenes (well, lots of loading screens tied together but you get the idea). It was quite an ambitious project for me (being 4 games and lots of pictures) but I think it worked out well considering my rudimentary knowledge of AGD. I'm just waiting for the 128k music and it's good to go.

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