2015 was a very quiet year in terms of my game dev projects, but 2016 looks to be busy time, so I thought it would be handy to lay out where everything stands.
Inferno is getting closer to completion. I've arted up all the sprites and am just mapping the final level. We then need to sort out an end boss of sorts and the whole thing will be good to go. This is our priority at the moment before we leap into any future projects.
Apothecary (PC Engine)
Cancelled. For ever.
Apothecary has been consumed by Grelox and they are now going to co-exist like some glorious retro-filled Brundlefly. Grelox is going to be ace and is next in line after Inferno is finished, with one exception.
Saber Rider and the Star Sherrifs (PC Engine)
Once we have all the relevant details sorted out with Saber Bossman, this is going to be developed either alongside or as priority over Grelox next. We're still waiting for clarification on certain things I think but it's going to be an interesting project to work on. Even with the graphics drawn for the other 'primary' versions, the whole lot will have to be redrawn from scratch to fit the tile sizes and limitations of the PCE, so chances are this will feel like its own unique game. And of course it will be the best version...