Saturday, 17 March 2018

Grelox, PC Engine and other plans for 2018

Here's the latest on my various projects, it's been a long time since the last update but hopefully I'll get into the habit of more regular updates.

Inferno is done and out, physical copies are due in the Aetherbyte store very soon. Some have already been dispatched to Beep.

Grelox is a continuing saga of changes, cancellations and delays ever since it started out as something called Apothecary for the PC Engine. But I'm back working on it now for Windows. Programming is an annoying distraction for me because I enjoy the graphics, game and level design much more. However, the main gameplay elements are all in place so the bulk of the heavy lifting is sorted. Tasks now involve coming up with all the enemies & hazards, mapping everything and converting a lot of the MSX style art into the new Master System style that I'm using. Here's one of the recoloured baddies.




I'm also in the early stages of another PC Engine related book. Not a second volume of Pixellence or PC Engine Gamer, but something more personal and unique. Details currently secret but I'll plod on with this as time allows. Ideally I'd like to have it released before the end of the year but it all depends on how things go.

We're between projects now at Aetherbyte. Of course we have plans (too many), but I cant reveal them. But to throw you a bone, here's a drawing of something.

Finally, I've got a new freshly styled issue of ZX Spectrum Gamer 90% complete and ready to go. This will be a special issue, containing an exclusive brand new game called Aeon. The game is split over several tapes and tells a story with the aid of illustrated cut scenes (well, lots of loading screens tied together but you get the idea). It was quite an ambitious project for me (being 4 games and lots of pictures) but I think it worked out well considering my rudimentary knowledge of AGD. I'm just waiting for the 128k music and it's good to go.

3 comments:

  1. It's so cool to hear about your projects! The way you weave graphics and gameplay into something special is inspiring, and I can't wait to play Aeon. If you’re curious about Japanese names, there’s a neat resource here: Japanese Last Names .Ice Breaker Games

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  2. Great to hear Inferno is done and out! I was waiting for an update on your projects. The physical copies for the Aetherbyte store sound awesome. Can't wait to see what you do with Grelox and the PC Engine stuff in 2018. Keep up the good work!card tarot one

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  3. Great to hear an update on all your projects! As a fellow retro enthusiast, it's fascinating to follow the evolution of Grelox from its PC Engine roots. The shift to Master System style art sounds like a fun challenge. The new issue of ZX Spectrum Gamer with the multi-part Aeon game also sounds incredibly ambitious and right up my alley. It's inspiring to see such dedication to these classic platforms. On a related note, for quick inspiration when I'm sketching creature designs, I often use a tool like the Random Pokemon Generator. It's a handy way to break creative blocks. Looking forward to seeing the physical copies of Inferno and hearing more about your secret PC Engine book project

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